Drop 4 points randomly on a circle. What are the chances they all land in the same half?
Yet in practice, it sometimes turns out that a setup of some complex scenarios, especially corner cases, takes too much effort/code. Or there are algorithms that, for the time being, are used only with limited parameters, but we should exercise the whole implementation in tests. There might be a similar situation with complex Value Objects. In such cases it’s worthwhile to go one level below Sociable Unit Tests and create a suite of Overlapping Unit Tests.
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